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VELONLABS / KNOWLEDGE & GUIDES

Vehicles, handling and liveries

What you can change on an existing vehicle and what needs in-game verification.

Geometry, handling and surface

A vehicle resource combines a model, textures and metadata. Vehicle Tuning starts with an existing vehicle. Handling covers supported driving parameters; a livery is a designed texture. Neither new handling nor new graphics creates a new body.

Review changes separately

  1. Import the complete vehicle pack and select the affected vehicle.
  2. Start with one bounded task: driving behaviour or appearance.
  3. For artwork, select the existing livery or material slot and matching template.
  4. Review the preview, save and export. Then run defined driving tests on your test server.

Why logos can look distorted

The template represents the vehicle’s UV surfaces. Artwork for another model may cross doors, seams or mirrored areas. Check the design in 3D from both sides, above and behind.

A useful driving test

Compare acceleration, braking, cornering and multiplayer behaviour under consistent conditions. Keep the original settings. The editor preview displays the vehicle; it does not confirm every aspect of FiveM physics or your server configuration.

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Updated 8 October 2026 · Availability depends on your project, role and plan.

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