Four concepts to distinguish
The model defines shape. The texture defines colour and surface details. UV coordinates determine which image area covers each surface. A rig connects deforming clothing to body movement. A new image does not automatically change the other three foundations.
What in-game variants mean
Clothing shops commonly separate model selection and texture selection. In the editor, these correspond to different pieces and variants within a piece. If the pack contains only one matching texture, more colours do not automatically exist. Upload the complete pack you are authorised to use, including texture files.
Prepare a pack
- Select several suitable pieces from the base library or import a pack.
- Select the body reference, piece and variant and inspect existing materials.
- Edit the texture precisely with a prompt and UV marking, or use a suitable base for more extensive changes.
- Check the export selection and variant mapping before testing the pack in game.
Avoid common problems
Mirrored UVs can duplicate logos; mismatched rigs can break during movement. Changed variant IDs can affect saved outfits. Test multiple movements and the actual outfit mapping, not only a standing pose.