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VELONLABS / KNOWLEDGE & GUIDES

Clothing: models, textures and rigs

Essential concepts for an editable clothing pack and a clear variant workflow.

Four concepts to distinguish

The model defines shape. The texture defines colour and surface details. UV coordinates determine which image area covers each surface. A rig connects deforming clothing to body movement. A new image does not automatically change the other three foundations.

What in-game variants mean

Clothing shops commonly separate model selection and texture selection. In the editor, these correspond to different pieces and variants within a piece. If the pack contains only one matching texture, more colours do not automatically exist. Upload the complete pack you are authorised to use, including texture files.

Prepare a pack

  1. Select several suitable pieces from the base library or import a pack.
  2. Select the body reference, piece and variant and inspect existing materials.
  3. Edit the texture precisely with a prompt and UV marking, or use a suitable base for more extensive changes.
  4. Check the export selection and variant mapping before testing the pack in game.

Avoid common problems

Mirrored UVs can duplicate logos; mismatched rigs can break during movement. Changed variant IDs can affect saved outfits. Test multiple movements and the actual outfit mapping, not only a standing pose.

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Updated 8 October 2026 · Availability depends on your project, role and plan.

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