Define the object first
Props are individual 3D objects such as decoration, tools or accessories. A precise description separates shape, material, colour and scale. A reference image guides the design but does not replace checking the model from every angle.
The workflow across the platform
- Generate or edit the object in Prop Generator on .app.
- Review silhouette, textures, size and export readiness.
- Save the resource. Use quick view or a workspace to associate it with further work.
- For an equippable accessory, use the available Clothing handoff; for script behaviour, attach the resource to a code task.
Rigid and deforming objects
A ring or object needs appropriate attachment and scale. A jacket must also follow body movement. These are different requirements. Finished prop geometry alone does not prove correct rigging or suitability as a clothing component.
Verify in game
Check the exported object on a test server: visible texture, scale, intended collision, placement and movement. For a script, also test spawning, removal and permissions.