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VELONLABS / KNOWLEDGE & GUIDES

3D props and accessories

From an idea for a shape to an object and its possible use in clothing or scripts.

Define the object first

Props are individual 3D objects such as decoration, tools or accessories. A precise description separates shape, material, colour and scale. A reference image guides the design but does not replace checking the model from every angle.

The workflow across the platform

  1. Generate or edit the object in Prop Generator on .app.
  2. Review silhouette, textures, size and export readiness.
  3. Save the resource. Use quick view or a workspace to associate it with further work.
  4. For an equippable accessory, use the available Clothing handoff; for script behaviour, attach the resource to a code task.

Rigid and deforming objects

A ring or object needs appropriate attachment and scale. A jacket must also follow body movement. These are different requirements. Finished prop geometry alone does not prove correct rigging or suitability as a clothing component.

Verify in game

Check the exported object on a test server: visible texture, scale, intended collision, placement and movement. For a script, also test spawning, removal and permissions.

Continue here

Updated 8 October 2026 · Availability depends on your project, role and plan.

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